Go Go Karts
Go Go-Karts is a 3D couch co-op arcade racer made in Unreal Engine 4 by a team of 44 student developers over 16 weeks. Players compete against each other to win a Grand Prix featuring three unique race tracks. I served on the project as a Level Designer and Systems Designer. Later in development, I also served as part of the Quality Assurance team.
As a Level Designer on the Race Track Team, I collaborated with artists and other LDs to build, set-dress, and polish all three of our race tracks. I sculpted landscape terrain, decorated interior and exterior environments, and placed blocking volumes around tracks so players don’t fall off.
As a Systems Designer on the Systems Team, I designed and balanced the items racers pick up on the race course. In order to create the most competitive racing experience, I used data tables to create variable drop rates that allowed trailing players a chance to catch up. Additionally, I coded and implemented the game’s drifting mechanic.
On the Quality Assurance team, I continuously playtested builds and reported bugs using JIRA as our tracker. Over the course of four weeks, the team helped find and resolve over 200 bugs.
Project Details
Postitions: |
Level Designer |
Engine: | Unreal Engine 4 |
Team Size: | 44 developers |
Development: | 15 weeks |